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The Complete Guide › Module 5: Mixed Games — Omaha, Stud & Lowball

How to Deal Seven-Card Stud & Razz

True Poker Dealer · Module 5, Lesson 3

Stud games throw out two things hold'em and Omaha dealers lean on constantly: there's no community board, and there's no dealer button deciding who acts first. Everything about who goes first, street by street, comes from the cards players are showing — which means the dealer has to actually read those up cards correctly, every single street, to keep the game moving.

Who brings it in on third street

With no button, the very first action of the hand is a forced bet called the bring-in, and it goes to whoever has the worst up card showing — but “worst” depends entirely on which game you're dealing. In regular seven-card stud, the lowest up card brings it in, with suit breaking ties in reverse alphabetical order (spades highest, clubs lowest, so the deuce of clubs is the single lowest possible bring-in card). In Razz, where the whole game is about making the lowest hand, it flips: the highest up card brings it in, and the ace always counts as low — so a player showing an ace can never be forced to bring it in, in either game.

Always announce the bring-in by rank and suit, not just a generic “you're first.” Saying “three of spades brings it in” does two things: it's unambiguous about who's acting, and if you've misread the board and there's actually a lower three out there, saying the suit out loud gives the table a chance to catch your mistake before any money moves.

Completing instead of calling

The player who brings it in has two options, and this part is the same across every stud variant: post the small forced bring-in amount, or complete straight up to the full first-round betting limit. A complete does not count as a raise — so in a $4/$8 game with a $1 bring-in, a complete to $4 still leaves a full bet and three raises available after it. If a player tries to put in some in-between amount instead of a clean bring-in or complete, treat it as whichever one it's closer to: an amount nearer the bring-in gets treated as that forced bet (needing the rest added to complete), while an amount more than halfway to the complete gets rounded up and the player is required to complete.

Action shifts after third street

Third street is the only street where up-card rank decides who goes first. From fourth street on, action starts with whoever has the best hand showing — the best high hand in regular stud, the best low hand in Razz — and that can be a completely different seat every street as new cards come out. A pair showing always counts against a player for this purpose: in Razz, four unpaired low cards beat a pair of aces for determining who's “low,” even though aces are individually the lowest-ranked card in the deck.

The betting structure

A typical stud game is quoted as two numbers, like four-eight limit: the first two betting rounds (third and fourth street) use the lower number, and the last three rounds (fifth, sixth, and seventh street) use the higher number. Most stud games also carry a small ante from every player before the deal, separate from and usually much smaller than the bring-in. House rules vary on whether an ante is used at all and what the exact bring-in amount is — confirm it rather than assuming.

Commonly corrected in training
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