The Complete Guide › Module 4: Side Pots & Multi-Way All-Ins
How to Build Side Pots When Players Go All In
Side pots exist because of one rule: a player's cards only entitle them to win an amount equal to what they put in. Once a player is all in, anything bet beyond their stack by the remaining players has to go somewhere they can't touch — that's the side pot. This lesson covers the safe, reliable way to build one correctly, every time. (Already comfortable with the all-in button? Good — this is what happens after it gets thrown.)
Why side pots exist
Every player who puts an equal amount into the pot compared to everyone else is eligible to win all of it. The moment a player's last chip goes in and they can't match any more action, they're all in — and from that point on, they're only eligible for what's already in front of them plus an equal share of whatever anyone else who matched their amount contributed. Betting that happens above their stack, between the remaining players, builds a separate pot they have zero claim to. That's the entire concept. Everything else in this lesson is just the mechanics of executing it cleanly.
Cherry-picking: building pots in order
Work from the shortest all-in stack up. Find the smallest amount any all-in player is eligible for, then take that exact amount from every player still live in the hand — this becomes the main pot, or the next side pot in line if a smaller one already exists below it. Dealers call this “cherry-picking”: picking the same amount out of every stack rather than scooping and re-sorting the whole mess at once. If a second player goes all in for more, repeat the process with their amount against whatever's left on the table, and so on up through however many all-ins happen in the hand.
Build every pot before you deal the next community card. Don't wait until the hand is over to figure out the math. Lock in the main pot and every side pot’s size as the all-ins happen, so that by the time you reach showdown there's nothing left to calculate — only cards to read and pots to push.
Keep the pots physically separate on the table. Never let a side pot touch or slide into the main pot, don't set one where the board needs to go, and rearrange the board if you need the room. If a stack gets knocked over and the chips mix together, you've lost the information that made the split provable in the first place.
Reading the showdown: outside pot first
At showdown, work from the outside in — evaluate and award the newest, smallest side pot first, then move inward toward the main pot last. The players eligible for that outside pot show down against each other only; the player who's all in for just the main pot isn't part of that comparison at all. Once the outside pot is awarded, move to the next pot in and repeat, until you finally reach the main pot that every remaining player is still eligible for.
Leave every hand face up in front of the player who bet it rather than stacking them all together in the middle of the table — with more than two or three hands in play, a pile in the center becomes impossible to read correctly. It's also not your job to react to anyone's hand: no sympathetic “ooh, sorry,” no congratulations, nothing that could look like you're rooting for a particular player.
- Waiting until the hand is over to build side pots. Pots need to be built as the all-ins happen, before the remaining community cards are dealt — not reconstructed from memory once it's time to pay out.
- Building a side pot where it can mix with the board or another pot. Side pots need their own clear space on the table, built outside the board rather than crowded in near the dealer.
- Chopping or moving a side pot with one hand. Handling pots — especially when splitting one — should always be a two-handed motion. It looks more controlled and it's simply less likely to go wrong.
- Never verbally announcing “all in for less.” If a player goes all in for an amount that doesn't fully call the previous bet, that needs to be said out loud, not just handled silently.
- Treating a verbal all-in as optional until chips physically appear. A player going all in needs to actually put their chips out on the table — it isn't official on word alone.
- Doing the side pot math from memory instead of verifying the exact all-in amount. Stop and confirm the real number before you build on top of it; a wrong number early in the sequence throws off every pot built after it.
- A chip tray or rack — you need real separation between stacks to practice keeping side pots physically distinct.
- Clay poker chips — enough volume to simulate a genuine multi-way all-in, not just two or three players.
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